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| Max Payne booth at Pax East |
The demo itself took place in America (before Payne travels to Brazil) where for some reason Max is getting shot at. You run and gun your way through a bar, the kitchen, and eventually through some back alleys which is where the demo ends. The first thing my adviser told me is that while cover exists in the game it shouldn't be used all that often. This is a still a run-and-gun game with bullet time. Cover works by pressing a button to snap your character to a wall, similar to other games. I noticed that whenever I was in cover, Max moved much more slowly. You could still pop out and shoot but you weren't nearly as agile as when you were just running around shooting people. While I would normally chastise such mechanics, placed within the context of the game it is a subtle way to encourage the player to only use cover when you need a break (such as for reloading). Otherwise, you should be running around shooting guys in the head.
If you have played previous Max Payne games, you will remember that one of the best moves to use is the diving bullet time which is very much present in this latest game. I always used the dive move whenever I could - around walls, through doors. You can stay on the ground shooting after a dive before getting up as well. Another interesting mechanic is that death is handled through bullet time. When you get shot enough, you start falling down and the crosshair starts moving towards the last enemy that shot you. If you manage to kill the enemy before you hit the ground, then you get to stay alive. The move is handled very well and definitely shakes things up in regards to giving players second chances at life.
The comic panels make an appearance except this time they are more integrated into the gameplay. So instead of seeing a sequence in between levels the sequences are interspersed throughout the same level, such as introducing a boss or getting ambushed. I thought that the comic panels could sometimes be abrupt in starting and ending but it keeps your hands on the controller as you never know when the action might begin.
I am pretty excited for the game. It looks to capture the essence of the original Max Payne games while adding a distinct multiplayer experience with bullet time. The game is coming out May 15.
